In the last campaign, our heroes discovered a plot by retired champion Valor Montreyn to cause discord and chaos, to unleash Fire and War into the world, in an attempt to unite the many kingdoms of the continent and reform the great Human empire. They thwarted him, stopping the war half-started, redirecting the war against the wicked Fire-cultists boiling up from within the Dwarven lands. Sadly the Dwarven kingdom of Azul-Dhar was overrun by the primordial forces of Fire, but with that very act, the true threat became publicly known to both the dwarven public as well as the surface world. The brewing war threatening to destroy fragile alliances was halted to unite against the more known threat.
That done, our heroes met the fallen paladin Valor in a demiplane where he was trying to ascend to a strange state of semi-godhood. They slew the ‘immortal’ Valor and escaped the collapsing demiplane, though it cost the sacrifice of their longtime companion Glenn, who stayed behind to fuse with and stabilize the plane.
Months passed, and the heroes scattered to deal with their own problems.
The high wizard Chaede, an ally of our heroes (and secretly the exiled Prince of Vaelista), called the priestess Io and the warlock Vita to gather the party together for a special mission. Chaede’s rituals have located the Devil who holds Vita’s soul in the long-abandoned Dwarven kingdom of Kher-Rebat, in the center of the demon-controlled lands of Gragor. Io and Vita magically contacted their heroic companions and arranged to meet in the Hobgoblin-ruled lands of Srakt, at the legendary wall upon which the goblinoids stand guard and fight the demonic incursions, before venturing into the demon continent in search of the long-lost soul.